Carnivorous
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Carnivorous (D)
Category
|
Physical defect |
---|---|
Cost
|
-2 |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:Carnivorous ) |
Carnivorous |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
Carnivorous (D) is a physical defect that causes the player to gain no satiation, and occasionally become ill, from eating non-meat foods, and disallows them from using non-meat ingredients when cooking. In turn, however, the player can eat raw meat without becoming ill.
Despite what the description says, this defect allows the player to eat corpses at any hunger level, not raw meat. Normally, a player must be Famished! before they can bring themself to eat a raw corpse.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Can be useful for those who do not intend to dip into cooking
- Arguably, it is easier to stay satiated, because you can simply eat the corpses of many creatures that you kill, rather than taking time to build a campfire
- Makes it a bit easier to get the Eat an Entire Bear achievement
Disadvantages
- Prevents the player from gaining access to many powerful Cooking effects- for example, the player cannot gain
Psychometry by cooking
sun-dried bananas
- Causes the player to become ill for 2 hours when they eat non-meat foods, halting natural regeneration and making healing items half as effective
Foods that are considered Meat
Identifier must not contain quote, dot or null characters
Foods that contain Plants or Fungus
Identifier must not contain quote, dot or null characters
Trivia
- Carnivorous replaced the Ravenous defect as part of the cooking and hunger rework.[1]
- Carnivorous was previously a 1-point physical mutation (not a defect), but was changed to a defect after the mutation balance overhaul (Patch 2.0.201.44)[2]
References
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